Picking a Texel Density: This picks and then sets a TD based on the island(s) you've currently selected.Moving on to Texel Density, you have two options: To pick a density via the Pick tool and an island you select, and to set a precalculated value.As RizomUV calculates part of the TD based on the map's horizontal resolution, start by setting it to 2048 ![]() However, as the tutorial is created in VS, we will use Pixels as value. If you are a RizomUV RS user, this value is set by default, as you may need the UV stamp as a CAD model sheet element. Pixels will, of course, set TD based on pixels, but it's worth noting that Re stands for Real UV units, which means that there is a 1:1 length ratio between 3D and UV space.
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